Big living worlds.
Ordinary hardware.
ExploitGem is our game engine, built on a heavily modified Godot. It is made for large simulated worlds: thousands of animals living by their own needs, dense landscapes and weather, running on the PCs people actually own.
The engine
ExploitGem keeps what makes Godot good to work in and goes deep into the renderer and runtime where large worlds need it. It is in active development alongside our games.
Simulation at scale
A world model where animals, plants, water and weather run as one system, built to keep thousands of agents alive in real time.
Dense, detailed environments
Renderer work in our Godot fork aimed at very high geometric detail for foliage and terrain, scaled to the hardware it runs on.
Two hardware tiers
Every system is budgeted for a high tier and an integrated-graphics low tier from the start, not cut down at the end.
Games on ExploitGem
Natural World Simulator, a wildlife simulation at an East African waterhole, is in production now. Doom Protocol follows it.
Interested in using ExploitGem?
The engine is not on general release yet. If you would like to use it for your own project, tell us what you want to build and we will be in touch.